Medium Humanoid (Human), Typically Chaotic Evil
Armor Class 13 (Hide Armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Senses Passive Perception 10
Languages Balok
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Camouflage. The berserker is covered head to toe in thick grey mud, which makes it hard to see in the fog and well hidden in the mountains it calls home. While so camouflaged, the berserker has advantage on Dexterity (Stealth) checks made to hide.

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

The forests and foothills of Mount Gakhis in Barovia are home to wild mountain folk descended from the tribes that originally inhabited the valley, long before Strahd arrived. They have long, tangled hair and wild-looking eyes, and wield crude weapons salvaged from dead travelers. The berserkers shun civilized folk and try to remain hidden and withdraw from outsiders they encounter, attacking only when cornered or ordered to do so by Strahd.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2025 7:14:51 PM
39
16
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2/7/2025 8:09:23 PM
38
0
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2/17/2025 11:01:46 PM
39
0
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Coming Soon

Monster Tags: NPC

Habitat: ForestHillMountain

Treasure:  Armaments

Zargonthereturner

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