Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 24 (4d10 + 4)
Speed 30 ft., Swim 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
13 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Stealth +2
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hold Breath. The bocroc can hold its breath for 15 minutes.

Charge. If the bocroc moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 3) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the bocroc can't bite another target.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.

Description

Bocrocs are small, stout cattle-like creatures with thick green scales. They are highly valued for the heartiness of their meat, as well as the boney-plated leather hides they produce.

Their faces are short and somewhat flat, and hold their jagged network of long teeth and tusks. They have wide, reptilian tails and webbed hooves that aid their aquatic travel.

Monster Tags: Misc Creature

Habitat: SwampUrban

Flyingdoombunny

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