Small Beast, Unaligned
Armor Class 14
Hit Points 14 (3d6 + 5)
Speed 15 ft., Fly 40 ft.
STR
4 (-3)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws DEX +5
Skills Stealth +5
Condition Immunities Poisoned
Senses Darkvision 30 ft., Tremorsense 30 ft., Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Revive Corpse. If the burrow fly feeds on the remains of a dead creature with an intact skeleton (excluding constructs), that creature will be raised 1 hour later as an undead creature of its kind. This does not affect the destroyed remains of undead.

Actions

Bone Marrow Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) necrotic damage. The burrow fly attaches to the target. While attached, the burrow fly doesn't attack. Instead, at the start of each of the burrow fly's turns, the target suffers 7 (1d8+3) hit points of necrotic damage. The burrow fly can detach itself by spending 5 feet of its movement. The target or a creature in a 5 ft. range can use its action to detach the burrow fly. If a creature goes unconcius due to the burrow fly's attacks and dies within the next 10 minutes, it will be resurrected after 1 hour as an undead creature of its kind.

Dig. The burrow fly can use its bonus action to either dig itself into loose ground like earth or sand and move underground (with a burrow speed of 15 ft.) or pop out of the ground from its last position. While underground, no additional bonus action is required to move.

Description

These vicious flies are generally found in the shadow realm and prefer to live in swamps and graveyards. They feed on the bone marrow of the dead (or any unlucky living passerby) and can even burrow themselves into loose ground to do so. Their colonies are constructed by a large number of burrow flies digging holes into the ground. Due to them reviving corpses after feeding on them, many hordes of undead can be traced back to a burrow fly infested graveyard.

Habitat: Swamp

Nomkh

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