Large Celestial (Unicorn), Typically Lawful Good
AC 13 Natural Armor    Initiative +5 (15)
HP 50 (10d20 + 5)
Speed 30 ft., Fly 60 ft.
Mod Save
STR 12 +1 +1
DEX 20 +5 +8
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 13 +1 +1
Skills Acrobatics +10, Arcana +10
Immunities Radiant
Senses Passive Perception 12
Languages Celestial
CR 5 (XP 1,800; PB +3)
Traits

Spellcasting. The alicorn has following spells prepared:
Cantrips (at will, all used as if level 5): Fire Bolt, Ray of Frost

Actions

Impale. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d12 + 3) piercing damage.

Arcane Bolt. Ranged Attack: +10 to hit, range 45 ft., one target. Hit: 9 (2d10) force damage.

Bonus Actions

Reposition. The alicorn can fly up to 15 feet away without taking an Opportunity Attack.

Reactions

Arcane Shield. The alicorn creates a shield made of arcane magic to deflect incoming attacks.  Roll 1d4.  If the roll is an even number, the shield deflects the attack.  If the roll is odd, the attack penetrates the shield.

Description

A mythical creature by Snoogypuss in her image, an alicorn has the dexterity and maneuverability of a pegasus, the physical strength of a horse, and the magical prowess of a unicorn.

Habitat: GrasslandPlanar (Astral Plane)

ElkinFencer10

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