Medium Celestial (Angel), Typically Lawful Good
Armor Class 14 Hide armor
Hit Points 54 (14d8 + 5)
Speed 30 ft., Fly 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +4, DEX +4, CON +4, INT +5, WIS +5, CHA +5
Skills Survival +16
Damage Resistances Fire, Radiant
Condition Immunities Charmed
Gear cook's utensils, dagger, and holy symbol(arcane focus)
Senses Darkvision 20 ft., Passive Perception 18
Languages Celestial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Radiant soul: they are resistant to fire and radiant damage.

Survivor: They have proficiency with cook's utensils, navigator's tools and have an expertise in survival.

Helper: They can give you an additional +4 to any check if they are in your party.

 

Actions

guiding bolt: a beam of pure light comes crackling out of their fingers. +7 to hit and does 6d6 radiant damage

healing word: they sing a hymn and heal 6d4 health to chosen target

holy blast: a beam of holy light comes from their fingers. +8 to hit and does 2d8 radiant damage 2d4 Force damage and the enemy must make a saving through. if they fail to get higher than 18, they are blinded.

Reactions

healing word: they sing a hymn and heal 4d4 health to chosen target

Description

A lesser Celestial that wanders through woods, plains, desserts, oceans, and islands. These beings travel around because they were trained to help the lost and weak out in the world. They are a useful addition to your party if you need a cook, a navigator, or if you need some extra firepower. The only problem is that if they have not stabbed their kind's back, they will only help neutral or good aligned parties. They will also never hurt a celestial, Cleric, celestial warlock, Paladin(unless they are an oathbreaker), divine soul sorcerer, or zealot barbarian.

Monster Tags: Angel

NephiJacksonDemoknight

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