Radiant soul: they are resistant to fire and radiant damage.
Survivor: They have proficiency with cook's utensils, navigator's tools and have an expertise in survival.
Helper: They can give you an additional +4 to any check if they are in your party.
guiding bolt: a beam of pure light comes crackling out of their fingers. +7 to hit and does 6d6 radiant damage
healing word: they sing a hymn and heal 6d4 health to chosen target
holy blast: a beam of holy light comes from their fingers. +8 to hit and does 2d8 radiant damage 2d4 Force damage and the enemy must make a saving through. if they fail to get higher than 18, they are blinded.
healing word: they sing a hymn and heal 4d4 health to chosen target
Description
A lesser Celestial that wanders through woods, plains, desserts, oceans, and islands. These beings travel around because they were trained to help the lost and weak out in the world. They are a useful addition to your party if you need a cook, a navigator, or if you need some extra firepower. The only problem is that if they have not stabbed their kind's back, they will only help neutral or good aligned parties. They will also never hurt a celestial, Cleric, celestial warlock, Paladin(unless they are an oathbreaker), divine soul sorcerer, or zealot barbarian.
Comments