Brute. A melee weapon deals one extra die of its damage when the Abomination hits with it (included in attack).
Stench. Any creature that starts its turn within 5 ft make a DC Con save or be poisoned until the start of their next turn. On a successful save, the creature is immune for 24 hours.
Multiattack. The Abomination makes 2 attacks; one with its hook and one with its cleaver.
Cleaver. Melee Weapon Attack: [roll]1d20+6[/roll] to hit, reach 5 ft., # target. Hit: [roll]3d6+4[/roll] slashing damage.
Hook. Melee Weapon Attack: [roll]1d20+6[/roll] to hit, reach 5 ft., 1 target. Hit: [roll]3d8+4[/roll] piercing damage.
Hook (Thrown). Ranged Weapon Attack: [roll]1d20+6[/roll] to hit, range 15 ft., 1 target. Hit: [roll]2d8+4[/roll] piercing damage. Target grappled and restrained, action Strength save DC 14, pulled 10 ft towards Abomination.
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