Armor Class
14
Hit Points
22
(4d10)
Speed
20 ft., fly 70 ft.
STR
16
(+3)
DEX
16
(+3)
CON
11
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Gear
Exotic Saddle
Senses
Blindsight 120 ft., Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Flyby. The bat doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 3) piercing damage.
Description
Fast and quiet, this subspecies of giant bat had been warped by the powers of the Umberwood into a larger than average beast. The nocturnal predator of giant insects and birds, acerodon make for fiery mounts.
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