| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
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Amphibious: The chocodile can breathe air and water.
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Sticky Hide: The chocodile's hide is coated in a sticky residue, making it difficult to grapple or restrain. Any creature that attempts to grapple the chocodile must succeed on a DC 14 Strength saving throw or become restrained by the sticky substance.
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Multiattack: The chocodile makes two attacks: one with its bite and one with its tail.
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Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d10 + 2 piercing damage plus 1d6 sticky damage. The target's movement speed is reduced by 10 feet until the end of its next turn.
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Tail Swipe: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 2 bludgeoning damage. On a hit, the target must succeed on a DC 12 Strength saving throw or be knocked prone.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Sticky Burst (1/Day): The chocodile releases a burst of sticky chocolate in a 10-foot radius. All creatures within the radius must make a DC 12 Dexterity saving throw or be restrained by the sticky substance for 1d4 rounds. The restrained creature can use its action to make a DC 12 Strength check to free itself.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Chocodiles are fearsome and stealthy predators that inhabit the sticky waters of Bubblegum Bayou.
These chocolate-covered crocodile-like creatures are known for their sweet yet deadly nature,
blending into the swamp with ease and ambushing unsuspecting adventurers.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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