| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 10 | +0 | +0 |
| CHA | 14 | +2 | +2 |
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Sticky Hands: The Bubblegum Imp has advantage on Dexterity (Sleight of Hand) checks made to steal items.
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Mischief Maker: The Bubblegum Imp can use an action to create a harmless sensory effect, such as a small burst of color, a shower of sparks, or a faint sound. This effect can be used to distract or amuse creatures.
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Illusory Tricks: As an action, the Bubblegum Imp can cast the Minor Illusion cantrip.
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Sticky Swipe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target must succeed on a DC 12 Dexterity saving throw or have an item they are carrying stolen by the imp.
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Bubblegum Ambush: The Bubblegum Imp can use its action to attempt to ensnare a creature within 5 feet with sticky bubblegum. The target must succeed on a DC 13 Dexterity saving throw or be restrained by sticky gum. The restrained target can make a DC 13 Strength check at the end of each of its turns, freeing itself on a success.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Bubblegum Imps have sticky pink skin that glistens in the light, and their eyes glow with a mischievous spark.
They move with incredible agility, darting in and out of sight, blending seamlessly with the surroundings.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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