Tiny Fey, Chaotic Neutral
AC 13 Natural Armor    Initiative +3 (13)
HP 18 (4d4 + 8)
Speed 30 ft., Climb 20 ft.
Mod Save
STR 8 −1 −1
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 10 +0 +0
CHA 14 +2 +2
Skills Acrobatics +5, Deception +4, Stealth +5
Senses Darkvision 60ft; Passive Perception 10
Languages Sylvan, Common
CR 1 (XP 200; PB +2)
Traits

 

  • Sticky Hands: The Bubblegum Imp has advantage on Dexterity (Sleight of Hand) checks made to steal items.

  • Mischief Maker: The Bubblegum Imp can use an action to create a harmless sensory effect, such as a small burst of color, a shower of sparks, or a faint sound. This effect can be used to distract or amuse creatures.

  • Illusory Tricks: As an action, the Bubblegum Imp can cast the Minor Illusion cantrip.

 

Actions

 

  • Sticky Swipe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target must succeed on a DC 12 Dexterity saving throw or have an item they are carrying stolen by the imp.

  • Bubblegum Ambush: The Bubblegum Imp can use its action to attempt to ensnare a creature within 5 feet with sticky bubblegum. The target must succeed on a DC 13 Dexterity saving throw or be restrained by sticky gum. The restrained target can make a DC 13 Strength check at the end of each of its turns, freeing itself on a success.

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Bubblegum Imps have sticky pink skin that glistens in the light, and their eyes glow with a mischievous spark.

They move with incredible agility, darting in and out of sight, blending seamlessly with the surroundings.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

Khaos87NC63923

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