| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Chomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Drag. When the Bearracuda successfully grapples a creature that is its size of smaller, it moves up to its speed, carrying the Grappled creature with it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The fur-covered bearracuda fish live on the snowy slopes ofMount Arbora and are synonymous with the dangers of traveling at the heights of the mountain. Though the practice is uncommon now, there was a time when large bands of fisherman and trackers would hunt the predator for its meat and furs, but due to the practice’s high casualty rate and the rise in popularity of potion crafting, it became easier and more lucrative for islanders to go after smaller fish.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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