Huge Monstrosity, Chaotic Evil
AC 14 Natural Armor    Initiative +0 (10)
HP 90 (12d12 + 12)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 10 +0 +0
CON 14 +2 +2
Mod Save
INT 8 -1 -1
WIS 10 +0 +0
CHA 10 +0 +0
Skills Intimidation +4, Perception +3
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60, Passive Perception 13
Languages Understands Common but cannot speak
CR 4 (XP 1,100; PB +2)
Traits

Magic Resistance: The Abominable Stay Puft Marshmallow Man has advantage on saving throws against spells and other magical effects.

Actions

 

  • Multiattack: The Abominable Stay Puft Marshmallow Man makes two attacks: one with its massive fists and one with its sticky marshmallow throw.

  • Massive Fists: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

  • Sticky Marshmallow Throw: Ranged Weapon Attack: +5 to hit, range 20/40 ft., one target. Hit: The target is restrained by sticky marshmallow. As an action, the restrained target can make a DC 14 Strength check, bursting the marshmallow on a success. The marshmallow can also be attacked and destroyed (AC 10; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

  • Terrifying Roar (Recharge 5-6): The Abominable Stay Puft Marshmallow Man emits a deafening roar. Each creature within 20 feet that can hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Abominable Stay Puft Marshmallow Man stands at an intimidating height of over 30 feet. Its body is composed of dark,

twisted marshmallow, with an almost tar-like texture that glistens ominously in the light. Its eyes burn with a malevolent red glow,

and its expression is one of unbridled rage and fury. The creature's massive fists can crush anything in its path,

and its booming roar echoes through the mountainside.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Khaos87NC63923