Medium Fiend (Devil), Neutral Evil
AC 18 natural armor    Initiative +5 (15)
HP 166 (14d8 + 103)
Speed 30 ft., Fly 50 ft.
Mod Save
STR 14 +2 +2
DEX 20 +5 +5
CON 16 +3 +7
Mod Save
INT 16 +3 +3
WIS 14 +2 +6
CHA 20 +5 +9
Skills Insight +6, Perception +6
Resistances Cold, Lightning, Poison
Immunities Fire; Poisoned
Senses Darkvision 120 ft.; Passive Perception 16
Languages Common, Infernal
CR 12 (XP 8,400; PB +4)
Traits

Fiendish Blessing. Azeraphis’s AC includes his Charisma bonus.

Quick Draw. Azeraphis has advantage on initiative rolls.

Legendary Resistance (3/Day). When Azeraphis fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Azeraphis makes three weapon attacks.

Searing Scimitar. Melee Weapon Attack: +9, reach 5 ft. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) fire damage.

Hellfire Pistol. Ranged Weapon Attack: +9, range 120 ft. Hit: 14 (2d8 + 5) fire damage.

Spellcasting. Azeraphis casts one of the following spells, requiring no Material components and using Charisma as his spellcasting ability (spell save DC 16):
2/Day Each: Alter Self, Command (level 3 version), Darkness, Detect Magic
1/Day Each: 
Dominate Person (level 8 version), Wall of Fire (level 5 version)

Bonus Actions

Sleazy Dealer. Azeraphis takes the Dash, Disengage, or Hide action.

Reactions

Parry. Azeraphis adds 4 to AC against an attack, potentially turning a hit into a miss.

Description

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TSto4224

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