| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 20 | +5 | +5 |
| CON | 16 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 14 | +2 | +6 |
| CHA | 20 | +5 | +9 |
Fiendish Blessing. Azeraphis’s AC includes his Charisma bonus.
Quick Draw. Azeraphis has advantage on initiative rolls.
Legendary Resistance (3/Day). When Azeraphis fails a saving throw, he can choose to succeed instead.
Multiattack. Azeraphis makes three weapon attacks.
Searing Scimitar. Melee Weapon Attack: +9, reach 5 ft. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) fire damage.
Hellfire Pistol. Ranged Weapon Attack: +9, range 120 ft. Hit: 14 (2d8 + 5) fire damage.
Spellcasting. Azeraphis casts one of the following spells, requiring no Material components and using Charisma as his spellcasting ability (spell save DC 16):
2/Day Each: Alter Self, Command (level 3 version), Darkness, Detect Magic
1/Day Each: Dominate Person (level 8 version), Wall of Fire (level 5 version)
Sleazy Dealer. Azeraphis takes the Dash, Disengage, or Hide action.
Parry. Azeraphis adds 4 to AC against an attack, potentially turning a hit into a miss.
Description
Enter a general description for your monster here.
Comments