Small Monstrosity (Demon), Any Evil Alignment
Armor Class 13 Natural armor
Hit Points 7 (1d6 + 1)
Speed 40 ft., climb 20 ft.
STR
10 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Skills Stealth +5
Damage Resistances Cold, Fire
Senses Darkvision 60ft, Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Acrobatic bite. Instead of using their strength for their bite attack they use their dexterity. 

Keen smell. The abyssal dire rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage and if the target isn't a construct, fiend or undead they must make a dc 13 Constitution saving throw or be diseased for 3 days each day that targets Constitution and Dexterity stats are reduced by 1d4 past those days it becomes permanent until the disease is cured. 

Description

Its an abyssal dire rat what more is there to say. 

Monster Tags: monstrosity

drdeatheer

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