Alpha Predator. The wolf has Advantage on all attack rolls against creatures that are frightened.
Pack Leader. The wolf and its allies have Advantage on an attack roll against a creature if at least one of the wolf is within 10 feet of the creature and the wolf doesn’t have the Incapacitated condition.
Pack Alpha. As a leader among canines, enemy canines will suffer disadvantage against attack rolls. When attacking other canines, this wolf will have advantage against them. Allied and neutral canines, expect those summoned or of a higher CR rating, will obey all orders given by this wolf, even if it is in direct opposition to the orders by the canine's master. The canine's master can roll a DC 15 Animal Handling check to retain control of their own canine.
Multiattack. The wolf makes two Bite attacks, one Bite attack and one Rend attack, or one Bite attack and one Growl action so long as both actions are taken against the same creature.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 11 (2D6 + 5) Piercing damage. Target must roll a DC12 Strength saving throw. If failed and the target is a medium or smaller creature, it has the Prone condition.
Rend. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2D8 + 5) Slashing damage. If the target is Prone then this attack deals 4 extra Slashing damage.
Growl. Target must succeed on a DC12 Wisdom saving throw or be [condition]frightened{/condition] until the end of their next turn. If the target has taken any damage from the wolf this turn, then the target has disadvantage on this saving throw.
Savage Leap. The wolf leaps up to 10 feet in any direction without obstacles without provoking an opportunity attack. If the wolf lands within 5 feet of a creature, they can make a Bite attack against the creature as part of this bonus action.
Nimble Leap. The wolf leaps up to 20 feet in any direction without obstacles without provoking an opportunity attack.
Opportunity Attack, Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 11 (2D6 + 5) Piercing damage.
Observant Leader. If attacked before the wolf has entered battle, this leader of the pack can use it's highly tuned instincts to raise it's AC to 25 while dodging attacks. This reaction can only take place if the wolf has not used any actions or bonus actions for the last 5 minutes. Effect ends at the beginning of it's next turn, or if the wolf takes any other action other than movement.
Description
Description:
The Bronze Alpha Wolf is a commanding figure among its pack, exuding an air of intelligence and authority. Unlike typical wolves, this creature is not driven by instinct alone, but by a sharp tactical mind honed over years of leading its pack in the wilds. Its gleaming bronze fur serves as a testament to its resilience, shimmering with a subtle metallic sheen that catches the light. Though it is capable of viciously defending its pack when threatened, the Alpha Wolf only engages in direct combat when it deems absolutely necessary. It possesses a keen understanding of battlefield dynamics, using its enhanced intellect to outmaneuver its foes. With an innate connection to its pack, the Bronze Alpha Wolf leads with strength and strategy, coordinating strikes and ensuring its pack's survival.
This formidable beast's tactical nature sets it apart from ordinary predators. It does not act recklessly but instead calculates the best moment to strike, often waiting for the perfect opportunity to exploit weaknesses in its enemies. When the fight is on, it unleashes its brutal might with deadly precision, coordinating its attacks with its pack to overwhelm opponents.
The Bronze Alpha Wolf’s leadership is the key to its success—its presence alone can turn the tide of battle. Those who face it must contend not just with its physical prowess, but with its unyielding command over the battlefield.
Previous Versions
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2/20/2025 5:07:22 AM
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Coming Soon
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