Medium Humanoid, Neutral
Armor Class 18 Weave-Forged Garments
Hit Points 186 (20d8 + 80)
Speed 40 ft.
STR
12 (+1)
DEX
22 (+6)
CON
18 (+4)
INT
20 (+5)
WIS
18 (+4)
CHA
26 (+8)
Saving Throws DEX +11, CON +9, WIS +9, CHA +13
Skills Arcana +10, Deception +17, Insight +12, Perception +12, Persuasion +17, Sleight of Hand +13
Damage Resistances Fire, Piercing, Psychic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft., Passive Perception 21
Languages Common, Deep Speech, Dwarvish, Elvish, Thieves' Cant Trader's Cant
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Threads of Fate. Clarielle’s presence subtly alters probability. At the start of each of her turns, she chooses one of the following effects, which lasts until the start of her next turn:

  • Allies: Gain +2 AC and advantage on the next attack roll or saving throw.
  • Enemies: Have disadvantage on the first attack roll or saving throw they make.

Hamanu’s Binding Thread. Clarielle is bound by an ancient psionic compulsion. If she attempts to weave fate in a way that defies Hamanu’s rule, she must succeed on a DC 25 Charisma saving throw or become paralyzed for one minute as her own magic recoils against her. If she continues resisting, she takes 10d10 psychic damage.

Seamstress of Destiny. Clarielle’s garments provide supernatural benefits to those who wear them. Any creature wearing her custom work gains one of the following effects:

  • +2 AC while wearing the garment.
  • 1/day reroll on an attack, ability check, or saving throw.
  • Immunity to mind-reading and divination magic unless they allow it.

Clarielle’s abilities are psionic in nature, not magical. They cannot be counterspelled. Her psionic save DC is 21.

Subtle Fabrication (At-Will). Clarielle can weave or alter clothing, fabric, or small objects within 60 feet (equivalent to Fabricate).

Charm of Fine Weave (3/Day). Clarielle speaks words of fate, compelling a creature to serve her. The target must make a DC 21 Wisdom saving throw or be charmed for one hour. While charmed, the creature cannot attack or betray her.

Actions

Tailor’s Needle. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. (melee) or 30 ft. (ranged), one target.
Hit: 27 (4d8 + 6) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or be restrained as the needle weaves threads of energy through their limbs.

Bonus Actions

Threaded Bind. Clarielle conjures psionic threads to entangle up to three creatures within 30 feet. Each must succeed on a DC 21 Dexterity saving throw or become restrained for one minute. A restrained creature can repeat the save at the end of its turns.

Tapestry Shift. Clarielle twists reality’s weave, allowing herself or an ally within 30 feet to teleport up to 30 feet as long as they remain in line of sight.

Reactions

Unraveling Counter. When a creature casts a spell or activates a psionic ability within 60 feet, Clarielle can force them to make a DC 21 Intelligence saving throw. On a failure, the ability fails and the target takes 6d10 psychic damage.

Legendary Actions

Clarielle is a master of fate-weaving, able to subtly shift reality in her favor. She can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.

Reality Stitch. Clarielle magically mends an object, creature, or environment. She can restore 50 HP, instantly repair a sundered object, or stitch closed an open wound.

Tangled Fate. Clarielle selects one creature within 60 feet. The target must succeed on a DC 21 Charisma saving throw or be caught in tangled fate for one minute. While affected, every time they make an attack roll or ability check, they must roll twice and take the lower result.

Fate Unraveling (Recharge 6). Clarielle severs the threads of fate of one creature within 60 feet. The target must make a DC 21 Constitution saving throw.

  • Failure: They take 66 (12d10) force damage and become incapacitated for one round.
  • Success: They take half damage and remain conscious.

Description

Clarielle is Urik’s greatest tailor and psionic fateweaver, known for crafting garments infused with the threads of destiny itself. Her work is sought after by nobles, warlords, and even Hamanu’s elite, as each stitch she weaves carries the subtle weight of unseen futures.

Despite her status, Clarielle is a prisoner within her own craft. A psionic geas binds her, ensuring that her work serves Urik’s rulers rather than shaping fate as she chooses. Though she outwardly appears loyal, she has spent years embedding hidden influences in her designs, ever so slightly shifting the course of destiny for those who wear them.

Her abilities extend beyond tailoring—she can manipulate the flow of fate itself, entangle enemies in woven threads of force, and subtly alter reality’s fabric with mere gestures. She is feared by those who understand her power and watched closely by Hamanu’s inquisitors.

Lair and Lair Actions

If Clarielle is within her personal workshop or a location she has prepared, she can use lair actions to manipulate the battlefield. On initiative count 20 (losing ties), she can use one of her lair action options.

Animated Threads. Clarielle summons enchanted silk, causing up to three creatures within 30 feet to make a DC 21 Dexterity saving throw or be restrained.

Weave the Battlefield. Clarielle subtly alters fate’s course, allowing her to move any creature within 30 feet up to 10 feet in any direction. Affected creatures cannot be moved into hazardous terrain.

Fractured Fate. Clarielle curses one creature, making them automatically fail their next ability check or attack roll.

Master_of_Nothing

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