| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +4 |
| CHA | 16 | +3 | +3 |
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Caramel Resilience: Captain Malt's caramel body grants him increased resistance to physical damage, making him more durable in combat.
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Sweet Command: Captain Malt can use his commanding presence to rally and inspire those around him. Allies within 30 feet who can hear him gain advantage on their next attack roll or saving throw.
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Navigational Mastery: Captain Malt has an innate sense of direction and deep understanding of Crumbtopia's waterways, giving him advantage on Survival checks related to navigation.
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Healing Caramel: As an action, Captain Malt can use a piece of caramel from his body to heal himself or an ally within 5 feet for 2d6 hit points. This ability can be used once per short rest.
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Caramel Punch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.
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Fizzy Soda Splash: Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) acid damage
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Appearance: Captain Malt's caramel body glistens in the sunlight, and his eyes sparkle with a mixture of wisdom and warmth.
He wears a traditional sailor's hat adorned with tiny candy anchors and a coat made from layers of licorice strips.
Personality: Captain Malt is known for his unwavering loyalty and dedication to ensuring the safety of all who travel under his care.
He has an infectious sense of humor and often shares tales of his adventures on the sugary seas.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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