Tiny Undead, Lawful Evil
AC 12    Initiative +2 (12)
HP 2 (1d4)
Speed 20 ft., Climb 20 ft.
Mod Save
STR 13 +1 +1
DEX 14 +2 +2
CON 11 +0 +0
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 4 −3 −3
Immunities Necrotic, Poison, Psychic; Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Poisoned, Stunned, Unconscious
Senses Blindsight 30 ft.; Passive Perception 10
Languages Understands Common but can’t speak
CR 0 (XP 10; PB +2)
Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 2 Necrotic damage.

Description

Crawling claws of Vecna are byproduct of lich God's missing hand. A dread magic that causes the animation of just the hands of dead followers of Vecna. They animate at midnight on the day of the follower's passing, separating themselves from the body and wandering aimlessly until they encounter a living creature. 


Crawling Claws of Vecna

Crawling claws are severed hands that move and act of their own murderous accord. These deathless appendages can spring to life from the severed limbs of killers and villains, and sinister magic-users might animate crawling claws as foul servants. Crawling claws appear in a variety of forms, from decaying human hands to the fresh appendages of animals or monsters

Habitat: Any

Dorur_Ironfist

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