| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 15 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Keen Hearing and Sight. The scout has Advantage on Wisdom (Perception) checks that rely on hearing or sight.
Tracker. The scout has Advantage on Wisdom (Survival) checks made to identify and follow tracks.
Multiattack. The scout makes two attacks using whichever melee weapon it has equipped or two longbow attacks.
Handaxe. Melee or Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage or 6 (1d10 + 1) slashing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Agile Sprint. The scout moves up to half its speed without provoking opportunity attacks.
Sharpshooter. The next ranged weapon attack the scout makes before the end of its turn ignores half cover and three quarters cover and can be made at long range (up to 300 ft.) without disadvantage. If the attack is successful, the target's speed is reduced by 10 feet until the start of the scout's next turn. A target's speed cannot be reduced by more than 10 feet by this effect.
Ghillie Suit. The scout may attempt to hide using its reaction when it is only lightly obscured by foliage, rain, snow, mist or fog.
Description
Dressed in leathers and light animal furs, these scouts are Barovian hunters and marksmen, adept at tracking and traversing the landscape of the valley with haste and stealth.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/13/2024 5:19:47 PM
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18
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6
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Coming Soon
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2/20/2025 7:58:37 PM
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18
|
0
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Coming Soon
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