Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.
Fed up: When the vorpal knight falls below half HP, he discards his battered shield and wields his sword with two hands, suffering a
Spellcasting. The vorpal knight is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (1 slots): banishment, staggering smite
Multiattack. The death knight makes three longsword attacks.
Vorpal Rapier. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands, plus 18 (4d8) cold damage.
Hellfire Orb (1/Day). The vorpal knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 17 (5d6) fire damage and 17 (5d6) force damage on a failed save, or half as much damage on a successful one.
Prayer of Sustain Battle (1/Day). Up to six creatures of your choice that you can see within range each regain hit points equal to [roll]4d10+10[/roll]. This spell has no effect on undead or constructs.
Parry. The vorpal knight adds 6 to its AC against one melee attack that would hit it. To do so, the vorpal knight must see the attacker and be wielding a melee weapon.
Description
Vorpal knights are an exclusive faction of Paladin sell-swords that worship the goddess of battle, Morrigan. They pride themselves on fighting solo against numerous foes. When a Vorpal Knight reaches a certain rank in the organization they are honored with the opportunity to become a demi-lich by falling in battle while wearing a relic of Morrigan, The Band of Endless Battle. The relic causes the Knight to be reanimated as a Vorpal Death Knight after 24 hours. Some seeking this power will become self destructive or reckless fighters in their quest to fall in battle.
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