Large Humanoid (Paladin), Chaotic Neutral
Armor Class 20 (plate, shield)
Hit Points 180 (19d8 + 95)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +5, WIS +8, CHA +9
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Gear Plate Armor
Senses Darkvision 120 ft., Passive Perception 13
Languages Abyssal, Common Common, Celestial, Abyssal, Infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.

Fed up: When the vorpal knight falls below half HP, he discards his battered shield and wields his sword with two hands, suffering a

Spellcasting. The vorpal knight is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, compelled duel, searing smite

2nd level (3 slots): hold person, magic weapon

3rd level (3 slots): dispel magic, elemental weapon

4th level (1 slots): banishment, staggering smite

Actions

Multiattack. The death knight makes three longsword attacks.

Vorpal Rapier. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands, plus 18 (4d8) cold damage.

Hellfire Orb (1/Day). The vorpal knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 17 (5d6) fire damage and 17 (5d6) force damage on a failed save, or half as much damage on a successful one.

 

Bonus Actions

Prayer of Sustain Battle (1/Day). Up to six creatures of your choice that you can see within range each regain hit points equal to [roll]4d10+10[/roll]. This spell has no effect on undead or constructs.

Reactions

Parry. The vorpal knight adds 6 to its AC against one melee attack that would hit it. To do so, the vorpal knight must see the attacker and be wielding a melee weapon.

Description

Vorpal knights are an exclusive faction of Paladin sell-swords that worship the goddess of battle, Morrigan. They pride themselves on fighting solo against numerous foes. When a Vorpal Knight reaches a certain rank in the organization they are honored with the opportunity to become a demi-lich by falling in battle while wearing a relic of Morrigan, The Band of Endless Battle. The relic causes the Knight to be reanimated as a Vorpal Death Knight after 24 hours. Some seeking this power will become self destructive or reckless fighters in their quest to fall in battle.

Gethios

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