Small Elemental (Air, Elemental), Neutral
Armor Class 17 Natural Armor
Hit Points 13 (2d10 + 2)
Speed 0 ft., Fly 60 ft.
STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
11 (+0)
CHA
11 (+0)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 4
Languages Auran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Air Mastery (Ex)

Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
Feats
 Flyby Attack, Improved Initiative, Weapon Finesse
Skills
 Acrobatics +7, Escape Artist +4, Fly +11, Knowledge (planes) +1, Perception +4, Stealth +5

Actions

Slam. Melee Weapon Attack: +4; to hit, reach 5 ft., one target. Hit:  (2d6 + 3) bludgeoning damage.

Whirlwind (Once per long rest). (Only effects creatures 1 size smaller)
Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

Description

A small air elemental is 4 feet long and weighs 1 pound.

Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airborne targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2025 10:34:41 PM
26
1
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Coming Soon

Monster Tags: Elemental

Habitat: Mountain

Realistic1

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