Large Monstrosity, Chaotic Evil
Armor Class 21 (natural armor)
Hit Points 126 (9d10 + 27)
Speed 45 ft.
STR
29 (+9)
DEX
20 (+5)
CON
19 (+4)
INT
3 (-4)
WIS
4 (-3)
CHA
15 (+2)
Saving Throws DEX +9
Skills Perception +7
Senses Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Common Very broken common, Dwarvish
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Charge. If Bloodhoof moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. Bloodhoof can perfectly recall any path it has traveled.

Reckless. At the start of its turn, Bloodhoof can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. Bloodhoof can use two actions instead of one

Greataxe. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 9) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Revolving Blunderbuss. Ranged weapon attack: +5 to hit, range 15/60 ft., one target. Hit: 14 (2d8+5) piercing damage

Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 bludgeoning damage

Legendary Actions

Bloodhoof has 2 different "villain" actions, each of which are used after the players turn on different rounds

Rage. After taking 55 damage Bloodhoof goes into rage, giving him advantage on all strength rolls and a +3 to attack bonus/damage

Berserk. After taking 100 damage Bloodhoof goes Berserk, Stripping his Armour going down to 17 AC and gaining a +6 damage buff to all melee weapons

Description

his fur stained and matted with the blood of fallen foes, Bloodhoof is a scar covered minotaur whose roar is a savage battle cry that all civilized creatures fear. He is a little slower than most minotaurs, but he makes up for it in raw strength. Able to rip limbs apart with ease, Bloodhoof is known to raid towns and villages killing all of their inhabitants.

Habitat: ForestUnderdark

GuiltyPanda

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