Medium Monstrosity, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 60 (8d8 + 24)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
5 (-3)
CHA
2 (-4)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 5
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Angst Power. Whenever the angstry consumes angst worth one angst coin or more, it gains the benefit of the enlarge section of the enlarge/reduce spell. It also regains 10 hit points at the start of each of its turns for 1 minute.

Detect Angst. The angstry can smell any amount of angst within 60 feet of it, including the angst in angst machines.

Actions

Multiattack. The angstry makes one bite attack, and two slam attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. .

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Rasome_bloodtotem

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