| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 8 | −1 | −1 |
| CHA | 6 | −2 | −2 |
Mob Mentality Levels.
At levels higher than 0 any hostile creature that ends its turn in the mob’s reach must make a DC 14 Strength saving throw or be knocked prone.
Threshold 5 The mob taking 5 or more damage from a single attack indicates that one of the commoners comprising it has been killed. The remaining commoners immediately take their reactions to flee..
Level 0 [Placated] The mob gawks as combat proceeds, but takes no actions or reactions.
Level 1 [Riled] The mob makes a single shove attack (+5) against each enemy in reach, attempting to knock prone. If the target is already prone, it is also grappled (escape DC 14).
Level 2 [Angry] Same as level 1, but the mob also makes an additional kick attack against any grappled creature, +5 to hit, damage 1.
Level 3 [Frenzied] The mob moves towards the nearest enemy and makes a single stab attack, +0 to hit, damage 2 (1d4) against each enemy in reach.
The mob will take any number of reactions during a round of combat to make a single opportunity attack against any creature that leaves its reach.
Description
The mob occupies a 40 foot diameter circle. Any creature size medium or smaller can occupy a space inside this circle, but it is considered difficult terrain.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/21/2025 3:00:18 PM
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4
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0
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1
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Coming Soon
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