Large Celestial (Demon, Mind Flayer), Chaotic Evil
AC 19 (natural armor)    Initiative +5 (15)
HP 200 (16d10 + 112)
Speed 40 ft., Fly 120 ft.
Mod Save
STR 24 +7 +7
DEX 20 +5 +5
CON 24 +7 +13
Mod Save
INT 19 +4 +4
WIS 22 +6 +12
CHA 25 +7 +13
Skills Perception +11
Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft.; Passive Perception 21
Languages All, Telepathy 120 ft.
CR 20 (XP 25,000; PB +6)
Traits

Demonic Weapons. Bill Cipher's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 psychic damage (included in the attack).

Mental Destruction. If Bill Cipher shakes hands with someone, he can enter the person's mind

Innate Spellcasting. Bill Cipher's spellcasting ability is Charisma (spell save DC 20). Bill Cipher can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

Magic Resistance. Bill Cipher has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Bill Cipher makes two melee attacks.

Reality Smash. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) bludgeoning damage plus 22 (5d8) radiant damage.

Regenerate (4/Day). Bill Cipher regenerates any part of his body. Bill Cipher magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Monster Tags: Mind FlayerDemon Lord

Mothrlogon

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