Large Celestial (Angel, Downcast)
Armor Class 20 Natural Armor
Hit Points 375 (50d8 + 150)
Speed 50 ft., Fly 120 ft.
STR
26 (+8)
DEX
24 (+7)
CON
25 (+7)
INT
17 (+3)
WIS
25 (+7)
CHA
27 (+8)
Saving Throws DEX +14, CON +14, CHA +15
Skills Deception +15, Insight +14, Intimidation +15, Perception +14
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Senses Truesight 120 ft., Passive Perception 24
Languages All All
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Blasphemous Avatar Transformation. Using your action on your turn you may temporarily transform into Arveik the Fallen. This form lasts for three turns, not including the turn used to activate this ability, or until you dismiss it as an action on your turn, or drop to 0 hit points. Dismissing the form in this way causes you to erupt into a burst of angelic radiance and unholy corruption, dispelling the form. Once you've activate this ability you cannot do so again until you completed a long rest. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form
This transformation can be activated as a free action instead, at the cost of 50 Hit Points that cannot be reduced in any way to the original form

Divinely Blessed. Arveik has advantage on saving throws against spells and other magical effects and can’t be changed into another form against his will.

Aura of Deez. Arveik radiates an aura in a 30-foot Emanation. This aura provides the following effects

  • The potency of Fire, Force, Lightning and Thunder are reduced. All creatures within the aura gain resistance to these damage types.
  • Healing effects are strengthened. Any creature that gains Hit Points within the aura gain the maximum possible from the effect.
  • Creatures cannot be hidden or invisible to Arveik within the aura.
  • Arveik is aware of any lie deliberately told within the aura.
  • While a creature is within this aura, the effects of blood bane is considered permanent. 
  • If a friendly creature above CR 10 is reduced to 0 Hit points while within the aura, Arveik gains 1 charge of Bofa, and gains additional charges for each mark of success or failure on death saving throws within the aura. 

 

Charges of Bofa. Innate mastery of blood magic allows Arveik to command the vitality of himself and his enemies in a variety of ways. Arveik may have any number of Bofa charges. These charges may be spent at any time during Arveik's turn. When the Avatar transformation is initiated, the original form may sacrifice Hit Points for Bofa charges. This exchange is 25 Hit Points for 1 Bofa charge, and the damage taken cannot be reduced in any way. 

  • Apply the effects of bless to themselves or any willing creature within the Aura of Deez. This effect can stack, applying 1 d4 per Charge of Bofa
  • Remove all conditions effecting 1 creature within the Aura of Deez
  • Attempt the destroy 1 magic effect. Make a melee weapon attack targeting a magic effect. If your weapon attack roll is equal to, or more than the spell level + proficiency mod + 8, the spell ends instantly
  • blood smite. On a successful weapon attack, you may expend 1 Bofa charge to deal an additional 3 d8 radiant and 3 d8 necrotic damage
  • As a reaction to a creature within the Aura of Deez making a saving throw you may expend Bofa charges to add +5 for every charge spent. This is decided after the saving throw, but before it is known if it is a success or failure. 
  • Replacing one attack on your turn, allow a number of creatures equal to the number of charges expended to make 1 attack roll
Actions

Multiattack. Arveik makes three Alabaster Unclean Blade attacks. He can replace one of these attacks with Fell Syphon.

Alabaster Unclean Blade. Melee Weapon Attack: +15 to hit, reach 5 ft. one target. Hit: (2d8+8) slashing damage, or 19 (2d10 + 8) slashing damage if used with two hands, plus 13 (3d8) necrotic and 13 (3d8) radiant damage. On a hit, Arveik draws Bofa energy from the target, adding 1 Bofa charge, and applying the effects of Bane. This effect can stack. The target may attempt a con save at the beginning of their turn to reduce the number of bane stacks by 1d6 on a success. This save cannot be made while within the Aura of Deez

Fell Syphon. Arveik attempts to directly draw from an opponent Bofa energy. Arveik and the target creature make contested Wis checks. If the target succeeds, nothing happens. On a failure, Arveik draws from them 1d4 Bofa energy, and apply an equal number of Bane charges.   

Desecrated Consumption. As an action Arveik can choose to end the transformation early, burning up in a torrent of dark angelic energy. Creatures of Arveik's choice within 30 feet must make a DC 22 Con Saving throw. This damage deals damage dependent on the amount of hit points Arveik has remaining. 3 d8 necrotic and 3 d8 radiant per 100 hit points. Half as much damage on a successful save. Creatures of your choice within the Aura of Deez heal 3 d8 per 100 hit points that Arveik had when this effect triggered. Any charges of Bofa that Arveik possesses when this action is used adds 1d8 to the necrotic and radiant damage, and to the healing. 

Bonus Actions

Blood exchange. Sacrifice hit points to gain Bofa Charges. 1 Bofa charge is equal to 25 hit points. This damage cannot be reduced in any way. 

Jakemyster