Angels Blessing. The angel can not take any damage from blood or slash based attacks
Heaven Smite. A large bolt of white lighting fires down from the heavens need 8D20, Damage 3D12+4.
Repulsion. All enemies in a 30 ft radius get blasted 100 ft away.
Magic Slash. The angel creates a goddess sword in its hand and hits the target need 4D20, Damage 2D10+2
Fly Away. The angel can fly up to 40 ft away.
Nearby Demons. If their is a demon in a 500 ft radius the angel will be alerted.
Light Arrow. Fire a arrow of light at the target need 8D20, Damage 5D8+4.
Ark. A 5 ft by 5 ft bubble appears around the target dealing 100(10D20) to the enemy can use once per battle.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Feb 21, 2025Btw the speed is 30ft walk 40 ft fly