Large Monstrosity
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 50 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +8, Stealth +6
Senses Passive Perception 16
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

low light Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in low light.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Description

The Blood wolf is as large as a dire wolf but has black-grey fur and pale blue eyes. Blood wolves communicate with one another using growls and barks, but they understand Common and whatever languages they know in natural form.

Monster Tags: Misc Creature

TrevoorSpringmane