Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
low light Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in low light.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Description
The Blood wolf is as large as a dire wolf but has black-grey fur and pale blue eyes. Blood wolves communicate with one another using growls and barks, but they understand Common and whatever languages they know in natural form.