Armor Class
11
Hit Points
27
(5d6 + 10)
Speed
30 ft., Climb 30 ft., Swim 20 ft.
STR
5
(-3)
DEX
12
(+1)
CON
15
(+2)
INT
3
(-4)
WIS
8
(-1)
CHA
6
(-2)
Skills
Intimidation +2, Perception +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 5 ft., Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amphibious. The dragon can breathe air and water.
Poison Petals. A creature that touches the dragon or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage and must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. A creature that fails its save is also paralyzed until the end of its next turn, unless it is immune to the poisoned condition.
Standing Leap. The dragon's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Comments