| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 19 | +4 | +4 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 5 | −3 | −3 |
| CHA | 12 | +1 | +1 |
- curiosity
- mischievous
Actions
uyt
Melee Attack
tyfj
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
A tresher of Cheshire cats (from 2-200 individuals) will make a lair in any kind of cave or dugout, sometimes even nesting in forests.
Lair Actions
every round 4, the Cheshire cat takes a lair action to cause one of the following effects; the Cheshire cat can’t use the same effect two rounds in a row:
- all players must make a dex saving throw, if it's below 14, the player must forfeit all gold/platinum they have.
- all players roll animal handling, if they roll under 15, they will be targeted for the next 3 rounds.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- when in the layer, all Cheshire cats gain 1d6 extra movement
- When entering the layer, all players must make a dex saving throw. If the dex is below 14, the player forfeits a shiny object (gold, silver, platinum etc.)
If the main Cheshire cat dies, these effects fade over 3d6 days.
Comments