Medium or Small Swarm of Tiny beasts, Any Chaotic Alignment
AC 17 natural    Initiative +3 (13)
HP 25 (3d6 + 2)
Speed 50 ft., Climb 30 ft.
Mod Save
STR 18 +4 +6
DEX 19 +4 +4
CON 12 +1 +1
Mod Save
INT 5 −3 −3
WIS 5 −3 −3
CHA 12 +1 +1
Skills Acrobatics +26, Animal Handling +20, Perception +20
Senses Darkvision; Passive Perception 16
Languages Sphinx
CR 3 (XP 700, or 3,900 in lair; PB +2)
Traits
  1.  curiosity
  2. mischievous
Actions

Actions

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Melee Attack

 

 tyfj

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

A tresher of Cheshire cats (from 2-200 individuals) will make a lair in any kind of cave or dugout, sometimes even nesting in forests.

Lair Actions

every round 4, the Cheshire cat takes a lair action to cause one of the following effects; the Cheshire cat can’t use the same effect two rounds in a row:

  •  all players must make a dex saving throw, if it's below 14, the player must forfeit all gold/platinum they have.
  • all players roll animal handling, if they roll under 15, they will be targeted for the next 3 rounds.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • when in the layer, all Cheshire cats gain 1d6 extra movement
  • When entering the layer, all players must make a dex saving throw. If the dex is below 14, the player forfeits a shiny object (gold, silver, platinum etc.)

If the main Cheshire cat dies, these effects fade over 3d6 days.

Monster Tags: pet

Habitat: Forest

Treasure:  Any ,  Individual ,  Relics

bouncy_cow

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