| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 17 | +3 | +3 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 7 | −2 | −2 |
Breeze Rod. When the breeze drops to 0 hit points, it disappears in a cloud of smoke and has a 50 percent chance of leaving behind a glowing rod worth 100 gp. The rod sheds dim light in a 5-foot radius. As an action, a creature can try to snap the rod, doing so with a successful DC 14 Strength check. The snapped rod releases its freezing energy in a 5-foot-radius sphere centered on itself. Each creature in that area must make a DC 14 Dexterity saving throw, taking 6 (1d12) cold damage on a failed save, or half as much damage on a successful one.
Illumination. The breeze sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Air Form. The breeze can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Multiattack. The breeze makes three freezing Doom attacks.
Freezing Doom. Melee or Ranged Spell Attack: +6 to hit; reach 5 ft. or ranged 60 ft., one target. Hit: 8 (1d10 + 3) cold damage, and the target is pushed up to 20 feet straight away from the breeze and has the Prone condition. Success: Half damage only.
Description
Breezes spawn from trial spawners surrounded by chiseled tuff in tundra temples. They spawn specifically from trial spawners that have a rotating, diagonally-oriented breeze inside them, and will stop spawning when the trial is complete.
Breezes are elemental beings that congregate at trial chambers. They float a short distance above the ground, and each one is orbited by three sets of glowing rods. When a breeze is destroyed, it sometimes leaves one of these rods behind. Breeze rods are a source of great energy that, when carefully crushed into powder, can be used to brew potions and craft other magic items.
A breeze attacks by launching three balls of ice from its cold core. This ice freezes creatures, If necessary, a breeze levitates into the air to better see and more easily target its enemies.
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