Medium Elemental, Typically Neutral Evil
AC 13 Natuarl armor    Initiative +3 (13)
HP 75 (10d8 + 30)
Speed 20 ft., Fly 20 ft. (vertical movement only; hover)
Mod Save
STR 16 +3 +3
DEX 17 +3 +3
CON 16 +3 +3
Mod Save
INT 6 −2 −2
WIS 10 +0 +0
CHA 7 −2 −2
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60; Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Breeze Rod. When the breeze drops to 0 hit points, it disappears in a cloud of smoke and has a 50 percent chance of leaving behind a glowing rod worth 100 gp. The rod sheds dim light in a 5-foot radius. As an action, a creature can try to snap the rod, doing so with a successful DC 14 Strength check. The snapped rod releases its freezing energy in a 5-foot-radius sphere centered on itself. Each creature in that area must make a DC 14 Dexterity saving throw, taking 6 (1d12) cold damage on a failed save, or half as much damage on a successful one.

Illumination. The breeze sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Air Form. The breeze can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The breeze makes three freezing Doom attacks.

Freezing Doom. Melee or Ranged Spell Attack: +6 to hit; reach 5 ft. or ranged 60 ft., one target. Hit: 8 (1d10 + 3) cold damage, and the target is pushed up to 20 feet straight away from the breeze and has the Prone condition. Success: Half damage only.

Description

Breezes spawn from trial spawners surrounded by chiseled tuff in tundra temples. They spawn specifically from trial spawners that have a rotating, diagonally-oriented breeze inside them, and will stop spawning when the trial is complete. 

Breezes are elemental beings that congregate at trial chambers. They float a short distance above the ground, and each one is orbited by three sets of glowing rods. When a breeze is destroyed, it sometimes leaves one of these rods behind. Breeze rods are a source of great energy that, when carefully crushed into powder, can be used to brew potions and craft other magic items.

A breeze attacks by launching three balls of ice from its cold core. This ice freezes creatures, If necessary, a breeze levitates into the air to better see and more easily target its enemies. 

Monster Tags: Elemental

Habitat: Planar (Elemental Plane of Air)Underdark

Galedarkness

Comments

Posts Quoted:
Reply
Clear All Quotes