Gargantuan Undead, Neutral Evil
Armor Class 20 (natural armor)
Hit Points 526 (27d20 + 243)
Speed 50 ft.
STR
26 (+8)
DEX
11 (+0)
CON
28 (+9)
INT
2 (-4)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +14, CON +15
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 9
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the Giant Zombie fails a saving throw, he can choose to succeed instead.

Siege Monster. The zombie deals double damage to objects and structures with his melee and ranged weapon attacks.

Undead Fortitude. If damage reduces the giant zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Giant Zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two slam attacks.

Slam. Melee Weapon Attack: reach 20ft. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 30 (4d10+8) bludgeoning damage on a failed save.

Hurl Zombies. Ranged Weapon Attack: +14 to hit, range 120/360 ft., one target. Hit: 46 (7d10 + 8) bludgeoning damage. After the attack hits or misses, 2d4+1 zombies arise adjacent to the target. For every zombie created this way, the Giant Zombie takes 1d6 damage. 

Monster Tags: undead

lovinghate15

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