Medium Monstrosity, Unaligned
Armor Class 14
Hit Points 23 (5d6 + 10)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
7 (-2)
Skills Investigation +6
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Adamantine Jaws. The Bullet Grubber's bite works as if made of adamantine. The bite scores a critical hit on a roll of 19 or 20.

Keen Smell. The Bullet Grubber has advantage on investigation checks against creatures carrying blackpowder ammunition.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the Bullet Grubber scores a critical hit and the target wears nonmagical armor, the armor takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed.

Slag-vomit. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 2d6 fire damage.

Description

Salvage

Bullet Grubbers can be harvested for their tough hides, iron-rich meat, or even the metals potential contained inside of their stomachs, if it isn't melted into slag.

Lore

DC 15 Intelligence (History): Creatures appearing like Hyenas with almost humanoid faces, the face folds up to reveal a Jaw split into three ways, with teeth as sharp as Adamantium. They roam abandoned battlefields, searching for salvage they can consume, however if they smell live blackpowder smoke, they will attempt to track down the source to consume their bullets. If you carry bullets on you, you'd best keep a keen eye.

 

RatTrashKing

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