Armor Class
13
Hit Points
18
(3d6 + 6)
Speed
40 ft., (hover)
STR
6
(-2)
DEX
17
(+3)
CON
13
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
14
(+2)
Saving Throws
DEX +5
Skills
Stealth +5
Damage Resistances
Bludgeoning from nonmagical attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned, Prone
Senses
Darkvision 60ft, Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Popped Ballon: Whenever the Ballon Fiend takes piercing damage or falls ot 0 hit points it implodes in a explosion of presurized air, all creatures within 15ft of the Ballon Fiend must succeed in a DC 13 Constitution saving throw taking 3d6 thunder damage on a failure.
Floating Monstrocity: The Ballon Fiend moves at half of its flying speed while in locations with strong air currents or winds.
Actions
Air Blast: Ranged Weapon Attack: +5 to hit, 60ft reach, one target for 1d4+3 bludgeoning damage.
If a creature is hit with a critical hit with this attack it must succeed in a DC 13 Strenght saving throw falling prone on a failure.
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