Medium Humanoid (Any Race), Any Alignment
AC 13    Initiative +2 (12)
HP 25 (4d8 + 1)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 11 +0 +0
WIS 16 +3 +5
CHA 19 +4 +6
Skills Medicine +4, Religion +2
Senses Passive Perception 13
Languages Common, Elvish, Draconic
CR 1/4 (XP 50; PB +2)
Traits

Spellcasting. The acolyte is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Warlock Initiate has following cleric spells prepared:

Cantrips (at will): eldritch blast, chill touch, thaumaturgy, minor illusion

1st level (at will): disguise self

2nd level (2 slots): dissonant whispers, [spel]hellish rebuke[/spell], armor of agathys

Pact of the Blade. As a Bonus Action, you can conjure a pact weapon in your hand, or create a bond with a magic weapon you touch. You can’t bond with a magic weapon if someone else attuned to it or another Warlock is bonded with it. Until the bond ends, you’re proficient with it and can use it as a Spellcasting Focus.

Whenever you attack with the bonded weapon, you can use your Cha. instead of Str. or Dex.; and you can cause it to deal Necrotic, Psychic, or Radiant damage or its normal damage type.

Your bond with the weapons ends if you use this feature’s Bonus Action again, if the weapon is more than 5 ft. away from you for more than 1 minute, or if you die. A conjured weapon disappears when the bond ends.

Pact of the Blade: Conjure: 1 Bonus Action
Pact of the Blade: Bond: 1 Bonus Action
Actions

Sickle (Pact Weapon) Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) slashing Damage.

Description

Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

Previous Versions

Name Date Modified Views Adds Version Actions
7/16/2025 6:32:38 AM
7
0
--
Coming Soon

Monster Tags: NPC

Habitat: Urban

kjcman92

Comments

Posts Quoted:
Reply
Clear All Quotes