| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 16 | +3 | +5 |
| CHA | 19 | +4 | +6 |
Spellcasting. The acolyte is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Warlock Initiate has following cleric spells prepared:
Cantrips (at will): eldritch blast, chill touch, thaumaturgy, minor illusion
1st level (at will): disguise self,
2nd level (2 slots): dissonant whispers, [spel]hellish rebuke[/spell], armor of agathys
Pact of the Blade. As a Bonus Action, you can conjure a pact weapon in your hand, or create a bond with a magic weapon you touch. You can’t bond with a magic weapon if someone else attuned to it or another Warlock is bonded with it. Until the bond ends, you’re proficient with it and can use it as a Spellcasting Focus.
Whenever you attack with the bonded weapon, you can use your Cha. instead of Str. or Dex.; and you can cause it to deal Necrotic, Psychic, or Radiant damage or its normal damage type.
Your bond with the weapons ends if you use this feature’s Bonus Action again, if the weapon is more than 5 ft. away from you for more than 1 minute, or if you die. A conjured weapon disappears when the bond ends.
Sickle (Pact Weapon) Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) slashing Damage.
Description
Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.
Previous Versions
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