Medium Humanoid, Neutral
AC 18 Plate    Initiative +0 (10)
HP 65 (8d10 + 16)
Speed 45 ft.
Mod Save
STR 17 +3 +5
DEX 13 +1 +1
CON 16 +3 +5
Mod Save
INT 11 +0 +0
WIS 11 +0 +2
CHA 15 +2 +2
Skills Intimidation +6
Immunities Frightened
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Actions

Charge Slash. The Crown Knight moves a target within 30ft, and makes a Greatsword attack that does an extra 10 2d6 + 2 radiant damage.

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 15 (2d8 + 3) Slashing damage plus 6 (1d8 + 2) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

 

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Description

Knights frequently lead troops in combat or work in units that dominate the battlefield. They’re often attended by squires, who might be less skilled soldiers or commoners.


Crown Knights

The best of the best, they are chosen by kings to be personal soldiers. They protect him, and get things done when guards and normal knights won’t cut it. Often knights look up to them as role models.

Monster Tags: humanoid

Habitat: Any

DragonofDumbassery

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