Gargantuan Beast (Dinosaur), Unaligned
Armor Class 17 (Natural Armor)
Hit Points 555 (30d20 + 240)
Speed 45 ft.
STR
27 (+8)
DEX
18 (+4)
CON
27 (+8)
INT
17 (+3)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws STR +12, DEX +8, CON +12
Senses Darkvision 200 ft., smell 180 ft, Passive Perception 20
Languages Some know Archosauric
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Bloodied Rage. While bloodied, the Carcharodontosaurus deals an additional amount of damage equal to its Constitution modifier (+7).

Sauropod Slayer. The Carcharodontosaurus deals two extra damage dice to sauropods, three extra dice to sauropods CR 12 or greater, four extra damage dice to sauropods CR 15 or greater, and six extra damage dice to sauropods CR 19 or greater. It also has immunity to the following conditions from sauropods: Prone, Incapacitated, Stunned; and has advantage on saving throws against all other conditions from them. "Sauropods", as used in this trait, means all sauropodmorphs (Including sauropods and non-sauropods such as Plateosaurus), but also relatively similar creatures such as Paraceratherium, mammoths, etc.

Outmaneuver. The Carcharodontosaurus has advantage on saving throw from and attacks to creatures huge or larger, those creatures have disadvantage on attack rolls to and saving throws from the Carchar. Creatures with a Dexterity score of 16 or higher ignore this, as do T-Rexes, Acrocanthosaurus, and Jianjunosaurus.

Actions

Multiattack. The Carcharodontosaurus makes two attacks, only one of which can be a bite.

Stomp. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 large or smaller target. Hit: 26 (2d20 +5) bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Tail Sweep. Melee Weapon Attack: +12 to hit, reach 10 ft., 1-4 target(s). Hit: 18 (1d20 + 7) bludgeoning damage and the target must succeed on a DC 16 Strength or Dexterity saving throw or be knocked prone.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 46 (2d20 + 25) slashing damage plus 40 (2d20 + 19) piercing damage and the Carcharodontosaurus chooses an additional effect:

  • Tear. The target must starts taking 5 (2d4) bleed damage at the start of its turns and each time it moves more than 10 feet on its turn for a round.
  • Shredding Bite. The target takes 9 (2d8) extra damage with the Carcharodontosaurus' next bite or tail sweep attack.
  • Tear to Shreds. The Carcharodontosaurus deals 4 (1d6) extra slashing damage with the attack, the target loses 5 feet of movement next turn, the Carcharodontosaurus gains 5 feet of movement for the rest of its turn and regains 5 HP, and the target must succeed on a DC 21 Constitution saving throw next round or take 3 (1d4) bleed damage and have their speed reduced by 10 feet instead or the duration of -5 feet of speed increased by 1 round (Carchar's choice).
Bonus Actions

Run. The Carcharodontosaurus walks 10 additional feet.

Roar. The Carcharodontosaurus roars, choosing an effect below:

  • Revitalize (Recharge 6). The Carcharodontosaurus chooses a sub-effect:
    The Carchar sacrifices up to 35 of its own HP and splits it among up to 4 creatures of its choice within 20 feet of it, with the sacrifice being 1.25 (rounding up) times the amount transferred. The HP can restore lost HP and provide up to a +5 temporary HP bonus.
    Alternatively, it splits 20 HP to any of its allies within 25 feet of it, so long as they have been damaged within the last 3 rounds.
  • Frighten. The Carcharodontosaurus forces every creature of its choice within 60 feet of it to succeed on a DC 18 Intimidation saving throw or be frightened, with disadvantage if the target is a creature the Carchar does extra damage to. A creature frightened in this way deals 1 less damage die with their next attack.
  • Encourage (Recharge 1). The Carchar provides advantage on the next attack roll and saving throw for each creature of its choice within 40 feet of it. In addition, those creatures gain immunity to the frightened condition so long as they remain within 40 feet of the Carcharodontosaurus.

Description

A large carnivorous dinosaur slightly smaller than a T-Rex, but even better at hunting prey than it. Oh yeah, they also hunt sauropods. Carcharodontosaurus are the least aggressive land apexes, because they aren't territorial. What this means is that they won't attack you because you are too small to be sufficient prey (thank goodness), unlike other apexes that attack you more so because you intrude their space. If you go and make yourself an easy target, by trapping yourself or walking right in front of it, however, that temperament might change... and not for the better... of you, at least. As giant carnivores that hunt mostly sauropods, they won't pass up similarly-sized prey such as a Paraceratherium, but they will still prefer sauropods. They are also frequent pack hunters, and pretty intelligent for a dinosaur, stalking their prey for days straight, waiting for the perfect moment to strike. When you hunt sauropods, you can afford an extra day or two, just to make it safer. Though since they work hard (and smartly) for extended periods of time to take down such large prey, their kills are often prime targets for scavengers, which they DO NOT tolerate. The scavengers themselves aren't the problem, and neither is the scavenging, but scavenging a kill that takes as much effort as it does is what triggers them. They themselves have some honor, and what rules they follow when things scavenge their kills, they also follow when they scavenge other's kills.

Previous Versions

Name Date Modified Views Adds Version Actions
3/23/2025 3:30:21 PM
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Coming Soon

Monster Tags: Dinosaur

Habitat: ForestGrasslandMountain

IsaacJDL

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