Medium Undead, Neutral Evil
Armor Class 14
Hit Points 195 (26d8 + 78)
Speed 5 ft., Fly 60 ft.
STR
6 (-2)
DEX
18 (+4)
CON
17 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
18 (+4)
Damage Vulnerabilities Radiant
Damage Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Common plus two other languages The languages it knew in life
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Incorporeal Movement. The baleful void can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Spectral Servants. The baleful void's Life Drain can Create Specter abilities can both create specters under the wraith's control. The baleful void can have no more than 11 total specters under its control at a time.

Sunlight Sensitivity. While in sunlight, the baleful void has Disadvantage on ability checks and attack rolls, as well as Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Attack Roll: +8, reach 5 ft. Hit: 36 (8d8) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter. The baleful void targets a corpse within 10 feet of itself that has been dead for no longer than one hour,, and died violently. The target’s spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the baleful void's control.

Monster Tags: undead

Habitat: Planar (Shadowfell)Underdark

Treasure:  Arcana

Supernaut_3

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