• Armor Class: 16
• Saving Throws: DEX +3, WIS +4
• Draconic Essence. The drake is immune to fire damage, and deals fire damage with its bite and Infused Strikes.
Hit Points: 20/Special
• Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.(ACTION)
- Hit: 1d6+2 piercing damage + 0 fire damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
• Infused Strikes. When another creature within 30 ft. of the drake that it can see hits with a weapon attack, the drake can use its reaction to add 1d6 fire damage to the attack’s damage. (REACTION)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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