| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 9 | −1 | −1 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 11 | +0 | +0 |
| CHA | 12 | +1 | +1 |
Lethargic: The Crying Elephant is lethargic, it can only move half of its movememtn speed.
Furthermore they have disadvantage on Dexterity saving throws.
Fiendish Blood: The Sad Tiger is considered both a beast and a fiend for effects that would require either creature type.
Wimpering Sobs: All creatures that start their turn within 15ft of the Crying Elephant that can hear it must succeed in a DC 16 Wisdom saving throw, being filled with compasion for the elephant having desadvantage on attack rolls agaisnt it on a failure,
Gore: Melee Weapon Attack +8 to hit, 5ft reach, one target for 2d8+6 piercing damage.
If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it before hitting with the attack it falls prone.
Trample: All creatures within 5ft of the Crying Elephant that are medium or smaller must succeed in a DC 17 Strength saving throw, being stomped by the elephant taking 2d10+6 bludgeoning damage on a failure, a prone creature has disadvantage on this saving throw.
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