Huge Beast, Unaligned
AC 12    Initiative −1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
Mod Save
STR 22 +6 +6
DEX 9 −1 −1
CON 17 +3 +3
Mod Save
INT 6 −2 −2
WIS 11 +0 +0
CHA 12 +1 +1
Resistances Necrotic, Poison
Senses Darkvision 60ft; Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Lethargic: The Crying Elephant is lethargic, it can only move half of its movememtn speed.

Furthermore they have disadvantage on Dexterity saving throws.

Fiendish Blood: The Sad Tiger is considered both a beast and a fiend for effects that would require either creature type.

Wimpering Sobs: All creatures that start their turn within 15ft of the Crying Elephant that can hear it must succeed in a DC 16 Wisdom saving throw, being filled with compasion for the elephant having desadvantage on attack rolls agaisnt it on a failure,

Actions

Gore: Melee Weapon Attack +8 to hit, 5ft reach, one target for 2d8+6 piercing damage.

If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it before hitting with the attack it falls prone.

Bonus Actions

Trample: All creatures within 5ft of the Crying Elephant that are medium or smaller must succeed in a DC 17 Strength saving throw, being stomped by the elephant taking 2d10+6 bludgeoning damage on a failure, a prone creature has disadvantage on this saving throw.

Habitat: Grassland

Corpse_on_the_Trone

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