Tiny Beast, Any Alignment
Armor Class 17 Why. Won't. You. Die!!
Hit Points 67 (25d4 + 5)
Speed 10 ft., Fly 10 ft., Burrow 5 ft. If the cockroach burrows through anything other than wood or brick it counts as difficult terrain to the cockroach.
STR
1 (-5)
DEX
20 (+5)
CON
20 (+5)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws DEX +7, CON +7
Skills Intimidation +5
Damage Vulnerabilities Necrotic
Damage Resistances Acid, Bludgeoning, Cold, Fire, Force, Lightning, Piercing, Poison, Slashing, Thunder
Damage Immunities Radiant
Condition Immunities Blinded, Deafened, Grappled, Poisoned, Restrained, Stunned
Senses Passive Perception 11
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Menial. Living Creatures are immune to Chomp attacks made by this creature, Undead are vulnerable to Chomp attacks from this creature.

Mutant. What doesn't kill it makes it stronger, When this creature escapes from combat it gains a permanent boost to its max health and damage equal to the damage it took in that encounter.

Actions

Horrid Creature. The cockroach rolls an intimidation check, all creatures within 10 ft. of it must make a wisdom save with a dc equal to the intimidation check or become frightened of the cockroach until the end of their next turn.

Chomp. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 1 [piercing] damage.

Bonus Actions

Scurry Away!!!. The Cockroach gains additional movement speed equal to a d20 times 5 for the rest of combat.

Reactions

Why. Won't. You. Die!!!. When the Cockroach takes damage it can uses its reaction to reduce the damage by its walking speed.

Description

A horrid nigh unkillable creature.

Habitat: Any

Azle

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