Medium Humanoid, Any Alignment
AC 12 (15 with mage armor)    Initiative +2 (12)
HP 67 (13d8 + 18)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 20 +5 +9
WIS 15 +2 +6
CHA 16 +3 +3
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages any four languages
CR 9 (XP 5,000; PB +4)
Actions

Multiattack. The Court Wizard makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) psychic damage.

Spellcasting. The Court Wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will:  fire bolt, light, mage hand, prestidigitation, shocking grasp

2/day each: counterspell, hold person, invisibility, mage armor, magic missile, misty step

Reactions

Instinctive Charm (Recharge 4–6). When a visible creature within 30 feet of the Court Wizard makes an attack roll against it, the enchanter forces the attacker to make a DC 17 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

 Court Wizard has arrived with Stoneskin cast, giving them resistance to non magical bludgeoning, piercing and slashing attacks

Habitat: Urban

CatStandish

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