AC
14
Natural Armor
Initiative
+0 (10)
HP
5
(1d4 + 1)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Immunities
Poisoned
Senses
Blindsight 60ft; Passive Perception 6
Languages
None
CR
1/8 (XP 25; PB +2)
Traits
- Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
- False Appearance. While the armor remains motionless, it is indistinguishable from a normal statue.
Actions
- Multiattack. The statue makes two melee attacks.
- Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/23/2025 1:24:11 AM
|
1
|
0
|
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|
Coming Soon
|
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