Financial Expertise. Bank tellers instantly recognize counterfeit coins, forged contracts, and financial inconsistencies. They have advantage on Intelligence (Investigation) checks related to money and documents.
Unshakable Focus. Bank tellers cannot be frightened while inside their place of business. They also have advantage on saving throws against being charmed.
Debt Ledger. Each bank teller maintains detailed records of debts owed to the bank. If a debtor enters the bank, they are automatically recognized unless magically disguised.
Ink Spray (Recharge 5-6). The bank teller hurls a specially treated ink packet at a hostile creature within 10 feet. The target must make a DC 13 Dexterity saving throw or be blinded until the end of their next turn.
Shocking Countermeasure. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 7 (2d6) lightning damage. Used to deter thieves attempting to grab money from the counter.
Call for Assistance. The bank teller discreetly alerts nearby guards or enforcers. A response team arrives in 1d4 rounds if combat breaks out inside the bank.
Defensive Maneuver. If targeted by an attack, the bank teller can impose disadvantage on the attack roll if they are within five feet of a solid structure, desk, or counter.
Description
Bank tellers in Urik’s Foreign Quarter are trained to manage obsidian coin transactions, track debts, and ensure financial security in Tarrim’s bank. They are not fighters but are sharp, observant, and difficult to fool. Their primary job is to process loans, secure contracts, and detect fraud. Some have minor psionic training to resist coercion or detect deception.
These tellers are not enforcers, but they work closely with hired mercenaries who handle disputes. If confronted with violence, they activate defensive protocols to alert security forces.
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Posted Jan 16, 2026Neato