Small Fey, Unaligned
Armor Class 16 Natural Armor
Hit Points 50 (3d8)
Speed 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
16 (+3)
Condition Immunities Charmed
Gear Shortsword
Senses Darkvision 60 ft, Passive Perception 10
Languages -- understands the languages you speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack. The fey makes a number of attacks equal to half this spell’s level (rounded down).

Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage + 1d6 force damage.

Bonus Actions

Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey’s chosen mood:

Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.

Description

You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.

Monster Tags: Misc Creaturefey

Habitat: ForestGrasslandPlanar (Feywild)Urban

Kahree12368178

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