Armor Class 20
Hit Points 105 (10d10)
Speed 45 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision, Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Platforms. The warforged titan has two platforms built into its chassis. One Medium or smaller creature can ride on each platform without squeezing. To make a melee attack against a target within 5 feet of the warforged, they must use spears or weapons with reach and the target must be Large or larger.

Siege Monster. The warforged titan deals double damage to objects and structures.

Actions

Multiattack. The warforged titan makes two attacks from the following.

Blast: Ranged Weapon Attack: +8 to hit, reach 120 ft., one target. Hit: 17 (3d6 + 6) force damage

Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:  14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked 10 ft away.

Crowd control: (Recharge 6). The warforged titan fires a barrage of magic missile, roll 3d6 that is how many individual darts you fire. Other than the number of darts fired this spell acts the same.

Description

Warforged titans are hulking constructs built to wreak paths of destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titans are barely sentient, with just enough intelligence to follow commands.

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