| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 5 | −3 | −3 |
Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.
Bomber man: If a creature gets within 10 feet of the skeleton it pulls out a bomb and bombs themselves and every creauter in a 10 foot radius will take 1d10 explosion damage if they fail an athletics check
Description
Bomber Skeletons are reanimated Humanoid bones bearing the equipment they had in life. They have rudimentary faculties and greater agility than zombies and similar shambling corpses. While they aren’t capable of creating plans of their own, they love obvious barriers and self-destructive situations.
Bomber Skeletons
Bomber Skeletons rise at the gates of hell they guard the gates and make bombs in their free time they also train and build weapons out of brimstone
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