Large Celestial, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 230 (20d10 + 120)
Speed 30 ft., Fly 90 ft.
STR
24 (+7)
DEX
18 (+4)
CON
22 (+6)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws CON +11, CHA +7
Skills Insight +7, Perception +7
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 16
Languages All, Telepathy 120 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 Necrotic damage (included in the attack).

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 14). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: finger of death, raise dead

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two melee attacks.

Reaper's Cudgel. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 7) bludgeoning damage plus 18 (4d8) Necrotic damage.

Touch of Necrosis (3/Day). Melee Weapon Attack: +12 to hit, reach 5 ft., one target.  The target's skin and flesh melt away and it takes 22 (5d8) Necrotic damage, gains disadvantage of Charisma checks and gains one point of exhaustion.

 

Monster Tags: Angel

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