Spellcasting. an imposter is a 5-level spellcaster. they're spellcasting ability is unkown (spell save DC 13 charisma, +7 to hit with spell attacks). an imposter has following spells prepared:
Cantrips (at will): fireball, light
1st level (3 slots): charm preson, burning hands
Devide (imposter form only). an Imoster can split itself into two or more parts each with the same stats.
Group (imposter form only). when two or more Imosters come across they can become one imposter with the same stats.
Shift. an imposter can replicate any creture that the imposter has seen with the same stats.
Scimitar (humanoid form only). Scimitar: Hit: +5(1d6 + 4) slashing damage.
Tenticals (Imoster form only). Tenticals: . Hit: +7 (2d6 + 8) crussing damage.
Longbow. Ranged Weapon Attack: Hit: +3 (1d8 + 5) pircing damage.
Divisoin douge. if an atack is coming at an imposter they can roll aginst their atackers roll to douge by deviding into two
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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