Huge Construct, Chaotic Evil
AC 18 Natural    Initiative −1 (9)
HP 275 (18d20 + 95)
Speed
Mod Save
STR 16 +3 +3
DEX 8 −1 −1
CON 18 +4 +4
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Vulnerabilities Radiant
Resistances Bludgeoning and Piercing from nonmagical attacks
Immunities Acid, Fire; Charmed, Poisoned, Stunned
Senses Tremorsense; Passive Perception 12
Languages None
CR 14 (XP 11,500; PB +5)
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Corrupted Cauldron of Creation is a 8-level spellcaster, waiving vocal and somatic components. Its spellcasting ability is Constitution (spell save DC 18, +5 to hit with spell attacks). The Corrupted Cauldron of Creation has following Wizard spells prepared:
Cantrips (at will): Acid Splash,  Infestation, Lightning Lure
1st level (4 slots): Burning Hands, Color Spray,  Ray of Sickness, Witch Bolt
2nd level (4 slots): Dragons Breath, Hold Person, Melf's Acid Arrow, 
3rd level (3 slots): Hypnotic Pattern, Lightning Bolt, Slow
4th level (2 slots): Blight, Hallucinatory Terrain

Regeneration.   The Corrupted Cauldron of Creation regenerates 10 hit points unless it has taken radiant damage or a critical hit.

Stirring the Pot. If damage reduces the Corrupted Cauldron of Creation to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken (or a natural 20), unless the damage is radiant or from a critical hit. On a success, the Corrupted Cauldron of Creation drops to 1 hit point instead.

Creation.  If the Corrupted Cauldron of Creation is below 50 hit points, it cannot create monsters to join in the combat until it regenerates to 50 hit points.  

Actions

Action Name. The Corrupted Cauldron of Creation makes one spell attack and commands two of its creations to make attacks using their reactions

 

Reactions

Reaction Name.   Acid Splash.   Upon a melee attack, the Corrupted Cauldron of Creation uses it's reaction to cast Acid Splash upon the attacker.

Legendary Actions

The Corrupted Cauldron of Creation has advantage on all spell saves.

Creatures within 20 feet of the Corrupted Cauldron of Creation must make a DC18 Constitution Save at the beginning of their turn or take 5 HP acid damage.

Description

Corrupted Cauldron of Creation - the Corrupted Cauldron of Creation is a huge black cauldron, bubbling over with acid and creating monsters.      

The front of the cauldron bears a face in deep agony.  This is the face of the mage who accidentally created this cauldron while trying to create a cauldron which would brew endless healing potions.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), the Corrupted Cauldron of Creation takes a lair action to cause one of the following effects; the Corrupted Cauldron of Creation can’t use the same effect two rounds in a row:

  • Create a 1d6+1 monsters that will enter the initiative (roll on table to determine which monster type)
  • Cause an acid stream to shoot from the cauldron.  Targets within a 60 ft cone must make a dexterity save (DC18) or take 5d8 acid damage.

Regional Effects

The region containing a legendary Corrupted Cauldron of Creation’s lair is heavily polluted, which creates one or more of the following effects:

  • Regions within 50 miles of the Corrupted Cauldron of Creation is contaminated with poisons, and acids, allowing no life.
  • Region is covered in by a dense poisoned fog within 1 mile of Corrupted Cauldron of Creation.
  • Region within 200 feet of Corrupted Cauldron of Creation is marked with pools of acid.

If the Corrupted Cauldron of Creation dies, these effects fade over the course of 3d20 days.

Monster Table

1 - Zombie
2 - Skeleton
3 - Ghoul
4 - Specter
5 - Flaming Skull
6 - Ghost

Previous Versions

Name Date Modified Views Adds Version Actions
10/9/2024 1:30:26 AM
5
0
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Coming Soon
2/23/2025 5:59:21 PM
11
1
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Coming Soon
2/23/2025 6:01:23 PM
13
1
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Coming Soon
CatStandish

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