Large Ooze, Unaligned
Armor Class 10 Natural armor
Hit Points 54 (4d10 + 32)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
26 (+8)
INT
1 (-5)
WIS
1 (-5)
CHA
11 (+0)
Damage Resistances Acid, Cold, Fire
Damage Immunities Lightning
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 30ft but blind beyond this., Passive Perception 5
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Acid. The amoebic crawler's acid can't melt through stone or metal but deals 1d6 acid damage to any other material it touches. 

Translucent. Any creature that  doesn't know that the amoebic crawler is there must make a dc 18 perception check to identify there location on a failure they can't find the amoebic crawler until they are attacked or touch the amoebic crawler. 

Vile touch. Any creatures restrained by the amoebic crawler must make a dc 18 wisdom save on their turn or be poisoned until they escape the grasp of the amoebic crawler. 

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multi attack. The amoebic crawler makes two tentacle attacks. 

Tentacle. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 6 (2d6) acid damage and the target is grappled (escape dc 18). 

Description

A wriggling worm, ten feet in length, of translucent flesh. Its head narrows into two ominously long, questing tentacles. These are clots of alien space-time concentrated into awful, ravenous, self-propelled creature that grab and absorb their prey.

drdeatheer

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